<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Gábor Németh</style></author><author><style face="normal" font="default" size="100%">Kálmán Palágyi</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Jacques Blanc-Talon</style></author><author><style face="normal" font="default" size="100%">Wilfried Philips</style></author><author><style face="normal" font="default" size="100%">Dan Popescu</style></author><author><style face="normal" font="default" size="100%">Paul Scheunders</style></author><author><style face="normal" font="default" size="100%">Pavel Zemčík</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">3D Parallel Thinning Algorithms Based on Isthmuses</style></title><secondary-title><style face="normal" font="default" size="100%">Advanced Concepts for Intelligent Vision Systems (ACIVS)</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">Lecture Notes in Computer Science</style></tertiary-title><alt-title><style face="normal" font="default" size="100%">LNCS</style></alt-title><short-title><style face="normal" font="default" size="100%">Conference Paper</style></short-title></titles><dates><year><style  face="normal" font="default" size="100%">2012</style></year><pub-dates><date><style  face="normal" font="default" size="100%">Sep 2012</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://dx.doi.org/10.1007/978-3-642-33140-4_29</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Springer Verlag</style></publisher><pub-location><style face="normal" font="default" size="100%">Brno, Czech Republic</style></pub-location><volume><style face="normal" font="default" size="100%">7517</style></volume><pages><style face="normal" font="default" size="100%">325 - 335</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Thinning is a widely used technique to obtain skeleton-like shape features (i.e., centerlines and medial surfaces) from digital binary objects. Conventional thinning algorithms preserve endpoints to provide important geometric information relative to the object to be represented. An alternative strategy is also proposed that preserves isthmuses (i.e., generalization of curve/surface interior points). In this paper we present ten 3D parallel isthmus-based thinning algorithm variants that are derived from some sufficient conditions for topology preserving reductions. &lt;tt&gt; &lt;/tt&gt;&lt;/p&gt;</style></abstract><work-type><style face="normal" font="default" size="100%">Conference Paper</style></work-type><notes><style face="normal" font="default" size="100%">N1 10.1007/978-3-642-33140-4_29</style></notes></record></records></xml>