<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Gábor Németh</style></author><author><style face="normal" font="default" size="100%">Péter Kardos</style></author><author><style face="normal" font="default" size="100%">Kálmán Palágyi</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Reneta P Barneva</style></author><author><style face="normal" font="default" size="100%">Valentin E Brimkov</style></author><author><style face="normal" font="default" size="100%">Herbert A Hauptman</style></author><author><style face="normal" font="default" size="100%">Renato M Natal Jorge</style></author><author><style face="normal" font="default" size="100%">João Manuel R S Tavares</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Topology Preserving Parallel Smoothing for 3D Binary Images</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the Computational Modeling of Objects Represented in Images (CMORI)</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2010</style></year><pub-dates><date><style  face="normal" font="default" size="100%">May 2010</style></date></pub-dates></dates><publisher><style face="normal" font="default" size="100%">Springer Verlag</style></publisher><pub-location><style face="normal" font="default" size="100%">Buffalo, USA</style></pub-location><volume><style face="normal" font="default" size="100%">6026</style></volume><pages><style face="normal" font="default" size="100%">287 - 298</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;This paper presents a new algorithm for smoothing 3D binary images in a topology preserving way. Our algorithm is a reduction operator: some border points that are considered as extremities are removed. The proposed method is composed of two parallel reduction operators. We are to apply our smoothing algorithm as an iteration-by-iteration pruning for reducing the noise sensitivity of 3D parallel surface-thinning algorithms. An efficient implementation of our algorithm is sketched and its topological correctness for (26,6) pictures is proved. © 2010 Springer-Verlag.&lt;/p&gt;</style></abstract><work-type><style face="normal" font="default" size="100%">Conference paper</style></work-type><notes><style face="normal" font="default" size="100%">ScopusID: 77952401887doi: 10.1007/978-3-642-12712-0_26</style></notes></record></records></xml>