<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Kálmán Palágyi</style></author><author><style face="normal" font="default" size="100%">Gábor Németh</style></author><author><style face="normal" font="default" size="100%">Péter Kardos</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Valentin E Brimkov</style></author><author><style face="normal" font="default" size="100%">Reneta P Barneva</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Topology Preserving Parallel 3D Thinning Algorithms</style></title><secondary-title><style face="normal" font="default" size="100%">Digital Geometry Algorithms</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">Lecture Notes in Computational Vision and Biomechanics</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2012</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2012</style></date></pub-dates></dates><number><style face="normal" font="default" size="100%">2</style></number><publisher><style face="normal" font="default" size="100%">Springer-Verlag</style></publisher><pages><style face="normal" font="default" size="100%">165 - 188</style></pages><isbn><style face="normal" font="default" size="100%">978-94-007-4173-7</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;A widely used technique to obtain skeletons of binary objects is thinning, which is an iterative layer-by-layer erosion in a topology preserving way. Thinning in 3D is capable of extracting various skeleton-like shape descriptors (i.e., centerlines, medial surfaces, and topological kernels). This chapter describes a family of new parallel 3D thinning algorithms for (26, 6) binary pictures. The reported algorithms are derived from some sufficient conditions for topology preserving parallel reduction operations, hence their topological correctness is guaranteed. &lt;tt&gt; &lt;/tt&gt;&lt;/p&gt;</style></abstract><work-type><style face="normal" font="default" size="100%">Book chapter</style></work-type><notes><style face="normal" font="default" size="100%">doi: 10.1007/978-94-007-4174-4_6</style></notes><section><style face="normal" font="default" size="100%">6</style></section></record></records></xml>