<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Péter Kardos</style></author><author><style face="normal" font="default" size="100%">Kálmán Palágyi</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">IEEE</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">On Order–Independent Sequential Thinning</style></title><secondary-title><style face="normal" font="default" size="100%">IEEE International Conference on Cognitive Infocommunications (CogInfoCom)</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2012</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2012</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6413305</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">IEEE</style></publisher><pub-location><style face="normal" font="default" size="100%">Kosice, Slovakia </style></pub-location><pages><style face="normal" font="default" size="100%">149 - 154</style></pages><isbn><style face="normal" font="default" size="100%">978-1-4673-5187-4 </style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;The visual world composed by the human and computational cognitive systems strongly relies on shapes of objects. Skeleton is a widely applied shape feature that plays an important role in many fields of image processing, pattern recognition, and computer vision. Thinning is a frequently used, iterative object reduction strategy for skeletonization. Sequential thinning algorithms, which are based on contour tracking, delete just one border point at a time. Most of them have the disadvantage of order-dependence, i.e., for dissimilar visiting orders of object points, they may generate different skeletons. In this work, we give a survey of our results on order-independent thinning: we introduce some sequential algorithms that produce identical skeletons for any visiting orders, and we also present some sufficient conditions for the order-independence of templatebased sequential algorithms.&lt;/p&gt;</style></abstract><work-type><style face="normal" font="default" size="100%">Conference paper</style></work-type></record></records></xml>